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Scene with automatic event skippable by keypress should also end after some seconds #1613

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fdelapena opened this issue Jan 31, 2019 · 2 comments

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@fdelapena
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commented Jan 31, 2019

Reported by BitBrosGames in a forum post:

This is a bit tricky to explain, so maybe it’s better if you open the project yourselves and take a look. It’s about the autorun event that runs at the beginning of the example.
With RPG Maker you can skip the scene by pressing Enter or just wait 3 seconds for the picture to disappear, while with EasyRPG you always need to push Enter to carry on. I think it must be some kind of problem with the key input processing method.
But this one is particularly weird, because if you simply add a message instruction into the event, it’ll stop working that way in RPG Maker. (??)
(The message in the log is “Event exceeded execution limit”)

@fmatthew5876

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commented Mar 22, 2019

Fixed by #1718

@fmatthew5876

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commented Mar 27, 2019

This is actually fixed by #1713 !

It appears that the 2 events are so perfectly timed that the 2nd event changes the variable right after KeyInputProc but before the conditional branch.

So this is one example where loop_count is used precisely.

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