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Enemies stay "hooked" unlimitedly in KangaPunch mini-game #1671

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Br4ssman opened this issue Mar 6, 2019 · 3 comments

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@Br4ssman
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commented Mar 6, 2019

There's a new problem in this mini-game with Player 0.6

In RPG_RT, the kangaroo can "hook" the enemy when the enemy is blocking hits for a limited time, in EasyRPG this hook is until the enemy is K.O.

(This is not intentional, it's the normal behavior of events in RPG_RT)

How to reproduce it: especially with Happy Hippo (it's the more defensive enemy), launch punches when the enemy is moving until the enemy stay blocking hits during a time, then, the enemy will move in other direction and going forward the kangaroo again.

Here you can see the difference:

RPG_RT
https://youtu.be/rFYmSVbPHOc

Player
https://youtu.be/yWgGdY4miho

@Ghabry

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commented Mar 6, 2019

Could you test with this version of player?
https://ci.easyrpg.org/view/Pull%20Requests/job/player-win32-pr/2552/

@Br4ssman

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commented Mar 6, 2019

It works!

Thanks.

@Ghabry

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commented Mar 6, 2019

Thanks, because #1601 is so hard to review I go a different way: Others give me enough reasons to merge it xD

@Ghabry Ghabry added this to the 0.6.1 milestone Mar 6, 2019

@Ghabry Ghabry added the Move Routes label Mar 6, 2019

@fmatthew5876 fmatthew5876 referenced this issue Mar 8, 2019
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