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Enemies stay "hooked" unlimitedly in KangaPunch mini-game #1671
There's a new problem in this mini-game with Player 0.6
In RPG_RT, the kangaroo can "hook" the enemy when the enemy is blocking hits for a limited time, in EasyRPG this hook is until the enemy is K.O.
(This is not intentional, it's the normal behavior of events in RPG_RT)
How to reproduce it: especially with Happy Hippo (it's the more defensive enemy), launch punches when the enemy is moving until the enemy stay blocking hits during a time, then, the enemy will move in other direction and going forward the kangaroo again.
Here you can see the difference:
Could you test with this version of player?