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Timers are not frame accurate #1702
We don't run timer updates at the right time. As per Cherry:
Also I did some quick test and saw that our lsd chunks for timers are not frame accurate.
In HH3, I noticed some case where I would load an RPG_RT save game and the timer would appear with "00:01" when it shouldn't.
Leaving this issue as a placeholder to investigate timer behavior and setup test cases.
Test Cases 1 - Basic Timer Operations
Result: Timer stays active forever with "00:00" RPG_RT bug??
Test Cases 2 - Timer conditionals
Result: No Trigger
Test Cases 3 - Multiple timers
Result: timer 1 shown in upper left, timer 2 in upper right.
Result: timer 1 shown in upper left
Result: timer 2 shown in upper right
Test Cases 5 - when is