You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.
Describe the issue in detail and how to reproduce it:
Play a MIDI modifying the Tempo.
In RPG_RT, Tempo will change the speed of a song (if it is a MIDI file, if it is MP3 will change speed and Tone), but in Player change the speed and tone, like MP3 files.
The text was updated successfully, but these errors were encountered:
This is only in fluidsynth-based builds (not nightly/jenkins builds), since tempo changes fluidsynth output (a stream). I assume this will not happen in FMMIDI/WildMIDI (however, instrument patches will be affected to this?)
Note that this is only fixed for Fluidsynth, FmMidi and any new Midi sequencer libraries (if contributed).
It is not fixed for WildMidi and is unlikely that it ever will be.
For WildMidi this would need a resampling that increases the speed while keeping the pitch (no idea how this is called, the Youtube playspeed feature and my Podcast app do this).
Name of the game: Super Crystal Hunter
Player platform: Win 10 x64
Describe the issue in detail and how to reproduce it:
Play a MIDI modifying the Tempo.
In RPG_RT, Tempo will change the speed of a song (if it is a MIDI file, if it is MP3 will change speed and Tone), but in Player change the speed and tone, like MP3 files.
The text was updated successfully, but these errors were encountered: