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Making a separate issue for this since it's complex
The text was updated successfully, but these errors were encountered:
The offsets here are from 2ke
max(1, sum(actor.agi) / num_actors)
max(1, sum(monster.agi) / num_monsters)
int ratio = 100.0 * ((double)avg_monster_agi / (double)avg_actor_agi); fleeChance = clamp(150 - ratio, 64, 100)
if (escapeAllowed)
randInclusive(0,99) < fleeChance || firstStrike
fleeChance += 10
firstStrike = 0
Sorry, something went wrong.
Same as 2k
escapeAllowed && (numTurns == 0) && (firstStrike || encounterCondition == surround || encounterCondition == surround)
escapeAllowed && encounterCondition != pincer
fleeChance not checked, escape automatically succeeds
fleeChance
if ( rand(0, 99) < fleeChance || firstStrike )
RPG_RT bug: Escape is not guaranteed for initiative or surround! Only for normal battles with first strike flag set. ❗
fleeChance += 10;
0x49A04C
firstStrike = 0;
Successfully merging a pull request may close this issue.
Making a separate issue for this since it's complex
The text was updated successfully, but these errors were encountered: