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Rotation: Different animation behaviour #2198

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zell180 opened this issue May 4, 2020 · 1 comment · Fixed by #2211
Closed

Rotation: Different animation behaviour #2198

zell180 opened this issue May 4, 2020 · 1 comment · Fixed by #2211

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@zell180
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zell180 commented May 4, 2020

Name of the game:

Saint Seiya -Il Mito-

Player platform:

Android

Attach files (as a .zip archive or link them)

rotation_comparison.zip

Describe the issue in detail and how to reproduce it:

Comet animation seems not has the same behaviour in EasyRPG.
To test this part of game
Start Game -> Select "Medio" -> Skip Intro -> Select "La Rinascita" and you will be there after the first intro scene :D

@fmatthew5876
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This is us incorrectly emulating an edge case. When a rotation is canceled on a picture, it'll continue rotating until it completes a full revolution.

Somehow we do the math and/or timing wrong and it shows up here.

fmatthew5876 added a commit to fmatthew5876/Player that referenced this issue May 14, 2020
fmatthew5876 added a commit to fmatthew5876/Player that referenced this issue May 16, 2020
fmatthew5876 added a commit to fmatthew5876/Player that referenced this issue May 16, 2020
fmatthew5876 added a commit to fmatthew5876/Player that referenced this issue May 19, 2020
@carstene1ns carstene1ns added this to the 0.6.3 milestone May 19, 2020
@Ghabry Ghabry changed the title Different animation behaviour Rotation: Different animation behaviour May 19, 2020
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3 participants