Unexpected character movement from custom route ending with a switch #2255
The route ends activating a switch and this switch makes an extra movement to the right, which does not happen in RPG_RT.
This currently happens at least in 0.6.2, 0.6.2.1 and master.
Kindly tested, reported and test case created by Pizus.
The text was updated successfully, but these errors were encountered:
This is a bug with the map event refresh that happens after setting the switch.
The switch gets set, which messes up the event's move route data, then the Refresh() call returns back to the move route update function and it continues executing on bad move route data.