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Unexpected character movement from custom route ending with a switch #2255

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fdelapena opened this issue Jun 26, 2020 · 2 comments · Fixed by #2208
Closed

Unexpected character movement from custom route ending with a switch #2255

fdelapena opened this issue Jun 26, 2020 · 2 comments · Fixed by #2208

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@fdelapena
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The route ends activating a switch and this switch makes an extra movement to the right, which does not happen in RPG_RT.

This currently happens at least in 0.6.2, 0.6.2.1 and master.
Tried with a #2208 continuous build but it seems unusable currently.

Kindly tested, reported and test case created by Pizus.

routebug.zip

@fmatthew5876
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This is a bug with the map event refresh that happens after setting the switch.

The switch gets set, which messes up the event's move route data, then the Refresh() call returns back to the move route update function and it continues executing on bad move route data.

@fmatthew5876
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This is now fixed in #2208

@fdelapena fdelapena added this to the 0.6.3 milestone Aug 20, 2020
fmatthew5876 added a commit to fmatthew5876/Player that referenced this issue Aug 20, 2020
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fmatthew5876 added a commit to fmatthew5876/Player that referenced this issue Aug 30, 2020
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2 participants