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Add "Actor's name is (name)" as an element who can be translated #2831

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Mimigris opened this issue Aug 17, 2022 · 1 comment · Fixed by #2835
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Add "Actor's name is (name)" as an element who can be translated #2831

Mimigris opened this issue Aug 17, 2022 · 1 comment · Fixed by #2835

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@Mimigris
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Name of the game:

Yume 2kki, though it can happens for every games.

Player platform:

Windows, latest EasyRPG Build, po files generated with the latest lcftrans build.

Due to the fact that Actor's name is not a translatable element yet, things like this happens (example with Yume 2kki for the English translation):
image
In a loop, "Change Actor's name" is translated (so うろつき -> Urotsuki), but the loop is programmed to break only if the player's name is うろつき, and since it's not an element who can be translated, the loop will never end:
image

General example if you want to try:
image
With a loop like this, generate .po files for translation and replace Hello by anything.

@Ghabry Ghabry changed the title [Feature request] - Add "Actor's name is (name)" as an element who can be translated Add "Actor's name is (name)" as an element who can be translated Aug 17, 2022
@Ghabry
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Ghabry commented Aug 17, 2022

Not really a feature request, more a corner case we missed. :/

Thanks for the report, this shouldn't be hard to fix.

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3 participants