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Windows, latest EasyRPG Build, po files generated with the latest lcftrans build.
Due to the fact that Actor's name is not a translatable element yet, things like this happens (example with Yume 2kki for the English translation):
In a loop, "Change Actor's name" is translated (so うろつき -> Urotsuki), but the loop is programmed to break only if the player's name is うろつき, and since it's not an element who can be translated, the loop will never end:
General example if you want to try:
With a loop like this, generate .po files for translation and replace Hello by anything.
The text was updated successfully, but these errors were encountered:
Ghabry
changed the title
[Feature request] - Add "Actor's name is (name)" as an element who can be translated
Add "Actor's name is (name)" as an element who can be translated
Aug 17, 2022
Name of the game:
Yume 2kki, though it can happens for every games.
Player platform:
Windows, latest EasyRPG Build, po files generated with the latest lcftrans build.
Due to the fact that Actor's name is not a translatable element yet, things like this happens (example with Yume 2kki for the English translation):


In a loop, "Change Actor's name" is translated (so うろつき -> Urotsuki), but the loop is programmed to break only if the player's name is うろつき, and since it's not an element who can be translated, the loop will never end:
General example if you want to try:

With a loop like this, generate .po files for translation and replace Hello by anything.
The text was updated successfully, but these errors were encountered: