This is what I learned from the conversation with aleck099.
By adding this "registration" method, we can achieve more customization, which can reduce redundant code and minimize the impact on the EasyRPG Player.
This part can refer to the usage of RegisterHandler in game_multiplayer.cpp
Example: easyrpg.RegisterHandler(what, ...);
The idea is only mentioned at the moment.
This is what I learned from the conversation with aleck099.
By adding this "registration" method, we can achieve more customization, which can reduce redundant code and minimize the impact on the EasyRPG Player.
This part can refer to the usage of RegisterHandler in game_multiplayer.cpp
Example: easyrpg.RegisterHandler(what, ...);
The idea is only mentioned at the moment.