Skip to content

Maniacs - String Variables - String encoding interpretation #3298

@elsemieni

Description

@elsemieni

Tested with Player Master jenkins-1807.
I know Maniacs support is still a very extensive and WIP thing, but I guess it's worth (instead nothing) reporting stuff.

While playing with String Variables I noticed that Maniacs RPG_RT and Player handles String Variables differently when those contains not-so-typical characters. Basically, if a string contains some sort of particular characters Player reports more characters than RPG_RT.

Putting it in an example, if I set
T[1]=ß
Then I obtain the length of it, RPG_RT will report 1, but Player will report 2 instead, as seen at this image:
image

I believe it could be related about unicode interpretation/conversion of characters.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions