Tested with Player Master jenkins-1807.
I know Maniacs support is still a very extensive and WIP thing, but I guess it's worth (instead nothing) reporting stuff.
While playing with String Variables I noticed that Maniacs RPG_RT and Player handles String Variables differently when those contains not-so-typical characters. Basically, if a string contains some sort of particular characters Player reports more characters than RPG_RT.
Putting it in an example, if I set
T[1]=ß
Then I obtain the length of it, RPG_RT will report 1, but Player will report 2 instead, as seen at this image:

I believe it could be related about unicode interpretation/conversion of characters.
Tested with Player Master jenkins-1807.
I know Maniacs support is still a very extensive and WIP thing, but I guess it's worth (instead nothing) reporting stuff.
While playing with String Variables I noticed that Maniacs RPG_RT and Player handles String Variables differently when those contains not-so-typical characters. Basically, if a string contains some sort of particular characters Player reports more characters than RPG_RT.
Putting it in an example, if I set

T[1]=ßThen I obtain the length of it, RPG_RT will report 1, but Player will report 2 instead, as seen at this image:
I believe it could be related about unicode interpretation/conversion of characters.