Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Support RPG Maker 2000 v1.60 and v1.61 #588
I don't think it's worth to differentiate between 1.60 and 1.61
Placeholders in system messages.
inn_a_greeting_2 and inn_b_greeting_2 are now empty and merged into _1.
The rest is just adding of place holders
A new global chunk was added to the LDB 0x1A (defaults to 0). When this chunk is 1 the Database was updated to use placeholders.
referenced this issue
Aug 10, 2016
The messages about winning can contain codes (like
When word-wrapping, RPG Maker 2000 v. 1.61 honours the codes that replace values (such as
The left screenshot has more formatting codes, so the first line is wrapped earlier than in the right screenshot.
I can imagine situations when someone could depend on
But I really, really doubt anyone would do this.
So, the question is:
Should we emulate this behaviour? Or should we consider that codes like