Longer screen flashes fade out incorrectly #644

Zegeri opened this Issue Oct 29, 2015 · 0 comments


None yet

1 participant

Zegeri commented Oct 29, 2015

If you run a screen flash that lasts more than the default duration (0.5 seconds), you'll notice that the flash starts fading out later than in the original engine. This can be noticed in the final battle with Mary in Ib. Run the player --start-party 1 --start-map-id 93 --start-position 10 20 and walk up to trigger the cutscene. The red flash lasts so long that Mary will run at you before the flash fades.

@Ghabry Ghabry closed this in 64fdf85 Nov 5, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment