のび太戦記ACE should wait until the music ends in the "EPISODE 1" cutscene title #655

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fdelapena opened this Issue Nov 30, 2015 · 3 comments

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@fdelapena
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The hang appears after around a minute from the first cutscene (map ID 3), it will teleport to the next map (ID 2) which shows "EPISODE 1", plays some audio garbage (probably unrelated) in loop and there is no advance or keypress to skip this scene.

Direct access to the hang: --start-map-id 2 --new-game

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@fdelapena fdelapena added the Hang label Nov 30, 2015
@fdelapena fdelapena added this to the 0.4 milestone Nov 30, 2015
@Zegeri
Member
Zegeri commented Nov 30, 2015

The interpreter gets stuck in this loop

Loop
  Branch if BGM has Played Once
    Play BGM "(OFF)"
    Break Loop
  EndIf
  Wait 0
EndLoop

This conditional state hasn't been implemented yet.

@fdelapena fdelapena added the Events label Dec 1, 2015
@Ghabry Ghabry added a commit to Ghabry/easyrpg-player that referenced this issue Dec 5, 2015
@Ghabry Ghabry Warn about unimplemented conditional branch flags. Return always true…
… for "BGM looped once" (see #655)
e6873d2
@fdelapena
Member

For a SDL_Mixer music loop check workaround, click the picture to play a video with a code example:

Music Loop Points With SDL_Mixer

@Ghabry Ghabry added a commit to Ghabry/easyrpg-player that referenced this issue Dec 5, 2015
@Ghabry Ghabry Warn about unimplemented conditional branch flags. Return always true…
… for "BGM looped once" (see #655)
7d03fe0
@fdelapena fdelapena removed the Hang label Dec 5, 2015
@fdelapena fdelapena changed the title from のび太戦記ACE hangs in the "EPISODE 1" cutscene title to のび太戦記ACE should wait until the music ends in the "EPISODE 1" cutscene title Dec 5, 2015
@Ghabry
Member
Ghabry commented Dec 17, 2015

zegeri fixed this one

@Ghabry Ghabry closed this Dec 17, 2015
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