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Parallel common events and parallel map events synchronization issues #662
Using RPG_RT.exe 1.8.0 / 1.9.1 / 1.1.0, you should read:
Parallel common event should maybe be prioritized?
Again many thanks for your work.
That's one of this tricky timing bugs in the interpreter.
This one won't be fixed as fast as your first one ;)
Parallel common events are now executed first, so it should now always start with "1".
Just a curiosity. Have n parallel events displaying the numbers 1,2...n. If you've ever played around with Towers of Hanoi, you'll see that the pattern you get resembles the iterative solution of the Tower of Hanoi of n disks.