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SaveActor::status vector handled incorrectly #670

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Ghabry opened this Issue Dec 12, 2015 · 0 comments

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Ghabry commented Dec 12, 2015

Cherry pointed out weeks ago that the way we implement the status data structure is wrong.

Our status struct contains the id of the status the actor has, e.g. [1, 3].

Actually the struct contains all statusses with [0,0 .... 0] and when one of the states is set the value is 1 + the number of battle turns (for status that auto heals).

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