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Cherry pointed out weeks ago that the way we implement the status data structure is wrong.
Our status struct contains the id of the status the actor has, e.g. [1, 3].
Actually the struct contains all statusses with [0,0 .... 0] and when one of the states is set the value is 1 + the number of battle turns (for status that auto heals).
The text was updated successfully, but these errors were encountered:
Cherry pointed out weeks ago that the way we implement the status data structure is wrong.
Our status struct contains the id of the status the actor has, e.g. [1, 3].
Actually the struct contains all statusses with [0,0 .... 0] and when one of the states is set the value is 1 + the number of battle turns (for status that auto heals).
The text was updated successfully, but these errors were encountered: