Join GitHub today
GitHub is home to over 31 million developers working together to host and review code, manage projects, and build software together.Sign up
SaveActor::status vector handled incorrectly #670
Cherry pointed out weeks ago that the way we implement the status data structure is wrong.
Our status struct contains the id of the status the actor has, e.g. [1, 3].
Actually the struct contains all statusses with [0,0 .... 0] and when one of the states is set the value is 1 + the number of battle turns (for status that auto heals).