While reporting another bug, I noticed that there seem to be problems with tile opacity in this game. These screenshots demonstrate the problem:
Comparing the screenshots, one can see that the fire (top left) is not visible in EasyRPG. The staircase landing (top middle) and the doorway are also incorectly rendered.
Steps to reproduce:
Upon loading the savegame, you should be in the scene shown in the screenshots.
The events only appear opaque when a save is loaded, when you reach map 57 through the intro, they are transparent as they should.
Maybe Game_Event::SetupFromSave should set transparency as well.
Set event transparency after loading, fixes #695