Pom Gets Wi-Fi: Caterpillar system not working properly #703

fdelapena opened this Issue Dec 29, 2015 · 1 comment


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Game. Savegame.
This game has a caterpillar system (events following hero steps) not behaving as in RPG_RT. This makes the player movement hard to do because events are blocking the hero when trying to walk in horizontal axis. Also, the hero character is moving some frames faster than events following it.

@fdelapena fdelapena added the Events label Dec 29, 2015
@fdelapena fdelapena added this to the 0.4.1 milestone Dec 29, 2015
Zegeri commented Feb 7, 2016

This needs 2 things:

  • After using Move Towards Player move command, if the event can't do any step, it must try in the same direction in the next frame. For example, if the event is in the tile below the hero, it'll try to go upwards, but that way is blocked by the hero. No matter what direction the hero goes next, the event will try first going upwards where the hero used to be. This is not the way it works in RPG Maker XP.
  • A repeating move route must not waste a frame resetting the move route.
@Ghabry Ghabry modified the milestone: 0.4.1, 0.5.0 Feb 19, 2016
@scurest scurest added a commit to scurest/Player that referenced this issue Jun 12, 2016
@scurest scurest Don't waste a frame at the end of repeating move routes.
Fixes Zegeri's second point for #703.
@scurest scurest added a commit to scurest/Player that referenced this issue Jun 17, 2016
@scurest scurest Extend #884 to move the player early too.
For #703, Shibe no longer blocks your movements. However, he still
trails your movement by one frame.
@Ghabry Ghabry modified the milestone: 0.4.2, 0.5.0 Jul 9, 2016
@Ghabry Ghabry closed this in c4ebe8c Jul 10, 2016
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