This game has a caterpillar system (events following hero steps) not behaving as in RPG_RT. This makes the player movement hard to do because events are blocking the hero when trying to walk in horizontal axis. Also, the hero character is moving some frames faster than events following it.
This needs 2 things:
Don't waste a frame at the end of repeating move routes.
Fixes Zegeri's second point for #703.
Extend #884 to move the player early too.
For #703, Shibe no longer blocks your movements. However, he still
trails your movement by one frame.