Event sprites are not being rendered on the left when their visibility is below half tile #716

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fdelapena opened this Issue Jan 8, 2016 · 2 comments

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fdelapena commented Jan 8, 2016

Video to understand the graphical glitch: https://fran.cr/nextcloud/index.php/s/vLt1uCm3H6aAQ6g
The first column shows people and doors disappearing in the left screen edge when the visible part is around lesser than 8 px (half tile). The WebM video could be reproduced at 0.5x speed for better checking. This is also easier to check in the Yume Nikki doors scene.

@fdelapena fdelapena added this to the 0.4.1 milestone Jan 8, 2016

@Ghabry Ghabry modified the milestones: 0.4.1, 0.5.0 Feb 19, 2016

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Ghabry Oct 4, 2016

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Extremely noticable in Standstill Girl, too. Moving to 0.5.1, will try to find the reason ^^

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Ghabry commented Oct 4, 2016

Extremely noticable in Standstill Girl, too. Moving to 0.5.1, will try to find the reason ^^

@Ghabry Ghabry modified the milestones: 0.5.1, 0.6.0 Oct 4, 2016

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Ghabry Jan 28, 2017

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This only happened on looping maps, see my commit for further explination

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Ghabry commented Jan 28, 2017

This only happened on looping maps, see my commit for further explination

carstene1ns added a commit to carstene1ns/easyrpg-player that referenced this issue Oct 9, 2017

Improve Event display on small looping map borders
(When the map is 20 tiles wide, the Events disappear too soon when
reaching the map border. Related: #1216, #716)

Ghabry added a commit to libretro/easyrpg-libretro that referenced this issue May 22, 2018

Handle some cases (x=[-8,0] and y=0) special in the wrapping code for…
… looping maps.

For the X-case this prevents events at the left dissapearing half a tile too early.
For the Y-case this prevents the dissapearing of the bottom event row on a minimal height (x15) map.

Fix #716

Ghabry pushed a commit to libretro/easyrpg-libretro that referenced this issue May 22, 2018

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