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Uniform pixel size in full screen mode #720
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This feature exists in 2k3 1.10+, all pixels have the same size on full screen, scaling to the max pixel size available. |
I have code for this on my hard disk. In the branch for the portable touch UI. When you just tell SDL "I want 320x240" then it rescales for you but you can't render in the black Areas outside of this 320x240... (which is required for a touch ui) |
So for touch UI to work you have to render to the entire screen? You can't create a viewport?
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Hi everyone !
This issue can be observable in all plateforms (including the android port) : when a game is in full screen, the aspect ratio is not respected.
It causes several problems :
It would be a big improvement if we could find a solution :).
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