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When launching multiple games from the gamebrowser, the engine of the first is used for all #755

carstene1ns opened this Issue Feb 8, 2016 · 1 comment


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carstene1ns commented Feb 8, 2016

Example: Off is 2k3, Ib is 2k.
Console log:

[carsten@mars player]$ ./easyrpg-player --project-path /home/carsten/Downloads/Games/RPG_Maker
Debug: EasyRPG Player started
Debug: ======================
Debug: CLI: --project-path /home/carsten/Downloads/Games/RPG_Maker
Debug: Opened audio at 44100 Hz (stereo), format: S16LSB
Debug: Detected encoding: ibm-943_P130-1999
Debug: Loading game 'Ib'
Debug: Using RPG2k Interpreter
Debug: Detected encoding: ibm-5348_P100-1997
Debug: Loading game 'Off'
Debug: iCCP: known incorrect sRGB profile

This was likely an oversight when adding the gamebrowser.

@fdelapena fdelapena added this to the 0.4.1 milestone Feb 8, 2016


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fdelapena commented Feb 8, 2016

Maybe the simplest fix is setting the Player::Engine to EngineNone when returning to the game browser.

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