When launching multiple games from the gamebrowser, the engine of the first is used for all #755

Closed
carstene1ns opened this Issue Feb 8, 2016 · 1 comment

Projects

None yet

2 participants

@carstene1ns
Member

Example: Off is 2k3, Ib is 2k.
Console log:

[carsten@mars player]$ ./easyrpg-player --project-path /home/carsten/Downloads/Games/RPG_Maker
Debug: EasyRPG Player started
Debug: ======================
Debug: CLI: --project-path /home/carsten/Downloads/Games/RPG_Maker
Debug: Opened audio at 44100 Hz (stereo), format: S16LSB
Debug: Detected encoding: ibm-943_P130-1999
Debug: Loading game 'Ib'
Debug: Using RPG2k Interpreter
[...]
Debug: Detected encoding: ibm-5348_P100-1997
Debug: Loading game 'Off'
Debug: iCCP: known incorrect sRGB profile
[...]

This was likely an oversight when adding the gamebrowser.

@fdelapena fdelapena added this to the 0.4.1 milestone Feb 8, 2016
@fdelapena
Member

Maybe the simplest fix is setting the Player::Engine to EngineNone when returning to the game browser.

@Ghabry Ghabry closed this in 5d9c657 Feb 8, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment