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Battle: Display animation targeting whole group once instead of duplicating for each enemy #782

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carstene1ns opened this Issue Feb 27, 2016 · 5 comments

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carstene1ns commented Feb 27, 2016

In Düsterburg:
Screenshot
(Note the duplicated Grandy)

@Ghabry Ghabry added this to the 0.5.0 milestone Feb 27, 2016

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Ghabry Feb 27, 2016

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This is done via battle animations. But no idea why it shows the wrong ones...

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Ghabry commented Feb 27, 2016

This is done via battle animations. But no idea why it shows the wrong ones...

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Yeah, also it works when there are actual animations while attacking.

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carstene1ns commented Feb 27, 2016

Yeah, also it works when there are actual animations while attacking.

@carstene1ns carstene1ns changed the title from Battle: Display all party members on battle start instead of duplicating the first one to Battle: Display animation targeting whole group once instead of duplicating for each enemy May 24, 2016

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carstene1ns Jun 19, 2016

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This is fixed by #905. However, the animation timings are not correct. In RPG_RT Julie's and Grandy's animation play simultaneously, in Player Grandy's starts first.

Player RPG_RT
duesterburg-player duesterburg-rpgrt
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carstene1ns commented Jun 19, 2016

This is fixed by #905. However, the animation timings are not correct. In RPG_RT Julie's and Grandy's animation play simultaneously, in Player Grandy's starts first.

Player RPG_RT
duesterburg-player duesterburg-rpgrt
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carstene1ns Jul 9, 2016

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Not sure if I should close this, because the original issue is resolved. Letting it open because there is a minor graphical glitch yet.

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carstene1ns commented Jul 9, 2016

Not sure if I should close this, because the original issue is resolved. Letting it open because there is a minor graphical glitch yet.

@Ghabry Ghabry modified the milestones: 0.4.2, 0.5.0 Jul 9, 2016

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Ghabry Jul 9, 2016

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you are right, the bug reported here is fixed. closing

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Ghabry commented Jul 9, 2016

you are right, the bug reported here is fixed. closing

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