PeuterisGrey: heroine makes double steps #872

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carstene1ns opened this Issue Apr 24, 2016 · 3 comments

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@carstene1ns
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game download, emscripten

This game uses some common event to check for collisions etc. and has a sideview jump-n-run like feeling to it. However, the heroine seems to always run/makes double steps:
shot

Savegame to skip the intro: Save01.zip

@Zegeri
Member
Zegeri commented May 1, 2016

Here's a brief explanation: This is caused by the way we handle Game_Character::remaining_step. In DynRPG, this same field is called movementFramesLeft. This field goes from 256 to 0 during any movement.
In RPG_RT, right after a move command is executed, its remaining_step is reduced within the same frame. While in Player, it's first reduced in the next frame. For that frame, PeuterisGrey scripts think the hero isn't moving and causes the double step.

@Zegeri
Member
Zegeri commented May 2, 2016 edited

5886cc8 fixes the double steps, but it doesn't fix the weird scrolling.

@Zegeri
Member
Zegeri commented Jul 14, 2016

This can be closed. @scurest fixed this with b3026d2.

@fdelapena fdelapena added this to the 0.4.2 milestone Jul 14, 2016
@scurest scurest referenced this issue Jul 14, 2016
Merged

Fix #703, #884 #913

@fdelapena fdelapena closed this Jul 14, 2016
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