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Timer 1 in wrong position & the Event Touch is detected before #886
By the way, in this mini-game test is more difficult to catch items in RPG_RT than EasyRPG
(Edited by @carstene1ns to make the status of this bug visible in the overview)
The first issue is fixed here 3ffdd70. About the event touch issue, it might be hard to tell from the video. I've tried to isolate the issue in this test project and I got the opposite impression. It looks like it would be more difficult to catch items in EasyRPG than in RPG_RT. Run that test project both with RPG_RT and Player: in RPG_RT, Alex collides with the moving event, while in Player doesn't.
Moving the collision patch to 0.5.5/0.6 because this is a total mess:
New test case:
Going to prepare a table :/
Event Touch: This is almost totally consistent. It doesn't matter if the event is moving.
Blocked = Movement on the tile is forbidden
(Doesn't matter if Player or Event has through)
This test case I linked few posts above: https://github.com/EasyRPG/Player/files/2408629/Collisions%2Bpriorities.zip