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Pom Gets Wi-Fi: Interpreter stops after a "Stop!" message #937
The issue title is pun intended, but it really happens
To trigger the halt sequence, press the decision key with the dog or with the door. After some dog advice and a transition, the door will be opened and a dog will say a "Stop!" message and interpreter halts. Some dogs should appear and start a battle instead. Earlier master versions were working there, so this is a regression.
Here's the explanation: In the map 21 (The Gate Open2), the event EV0004 tries each frame to walk where EV0005 is. The move route of EV0004 is skippable. EV0005 has a parallel event with a ProceedWithMovement.
In EasyRPG, EV0004 tries to walk where EV0005 is. Because of #884, EV0005 runs its interpreter early, executes ProceedWithMovement and, because EV0004 is still moving, doesn't continue. After that, EV0004's movement fail. Because it's a skippable move route, the move route ends.
In RPG_RT, things go the same way but after all that, EV0005's interpreter gets updated a second time. This time, EV0004 doesn't have an overwritten move route, so it passes the ProceedWithMovement command.
I'm not sure in what circumstances does an event get update twice.