Calm Falls: custom menu system should block the main menu #940

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carstene1ns opened this Issue Jul 18, 2016 · 4 comments

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@carstene1ns
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This one seems to be a RPG_RT quirk again. Calm Falls game download

All tutorials I found that dealt with custom menu systems, will start in an initialization event to disable the main menu to use the custom one (i.e. this). Using this event command: Main Menu Access: Forbid
This technique is used by most games out there in the wild.

Calm Falls does not use this event command, yet the custom menu system (managed by a automatic/parallel common event, that checks the keyinputproc) prevents the main menu in RPG_RT.
In Player the main menu opens after closing the custom one.

At first I thought the executable is patched, but also using a vanilla RPG_RT will not show the main menu.

@Ghabry
Member
Ghabry commented Jul 18, 2016

The same happens (normal menu opens after closing custom) in vampires dawn btw

@Zegeri Zegeri added a commit to Zegeri/Player that referenced this issue Aug 7, 2016
@Zegeri Zegeri Check ESC-menu calling before the update of the main interpreter
Fixes #940
eb9f83a
@Ghabry Ghabry closed this in eb9f83a Aug 8, 2016
@fdelapena fdelapena reopened this Aug 8, 2016
@Ghabry
Member
Ghabry commented Aug 9, 2016

Actually. @zegeri commit changed the behaviour. Before, the menu-scene opened when you closed the scripted one (as carsten wrote), now the menu-scene opens WHEN you open the custom menu...

@carstene1ns
Member

This seems even worse if the custom menu is not accessible.

@Ghabry
Member
Ghabry commented Aug 9, 2016

Well both menus open at the same time and you can use the custom after closing the normal.

@fdelapena fdelapena added this to the 0.5.0 milestone Aug 16, 2016
@Ghabry Ghabry closed this in #999 Aug 17, 2016
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