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Support standalone game mode #995
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I coded standalone game mode one year ago, you just have to drag and drop your project in asset folder. The Player directly start with the game. But you don't have access to configuration. |
The current standalone mode is stupid because the game is extracted. For real standalone we must change the native code to support direct access to data in zip/apk without extract. |
Thanks to #1085 support for this went to the nearer future. A problem we have here is that the Android gamebrowser does not use the easyrpg "library". This one is only used by the PlayerActivity that is invoked after a game was selected. But we use one trick in the GameBrowser which is probably a problem for zip archives ( @ChristianBreitwieser ): For ZIP archives we would need a similiar functionality because games are distributed in the way described above. |
assigned this to myself (wow, already 5 years since this issue). |
More API fun: It supports reading directories but according to the sourcecode Also there is no way to determine whether a passed path is a directory, you always get a valid handle back. So the only way to reliable do this is using a single ZIP file m(. |
Fixed by #2560 |
This is a well known feature nice to have: several users ask to support an "easy" way to provide their game with bundled interpreter in their own .apk but the current port implementation does not seem to support launching games directly without displaying a game list, yet allowing to set up basic game specific configuration.
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