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Tone: Performance improvements #1017

Merged
merged 6 commits into from Sep 1, 2016
Merged

Tone: Performance improvements #1017

merged 6 commits into from Sep 1, 2016

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Ghabry
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@Ghabry Ghabry commented Aug 28, 2016

Tone change of the screen is now calculated per sprite. This means the tone is only calculated once and afterwards the Blit is normal speed as if no tone is changed. Special case is a "gradient change", when the tone changes per frame. In that case it uses the old behaviour because is faster for that case.

Gives a significant speed boost on slow hardware for that case obviously ;)

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Ghabry commented Aug 29, 2016

This could have regressions, though unlikely. Will also ask Wii people to test ;).

@fdelapena fdelapena added the Performance Related to improvements on memory, less CPU or disk usage, battery savings, etc. label Aug 29, 2016
@fdelapena fdelapena added this to the 0.5.0 milestone Aug 29, 2016
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Ghabry commented Aug 30, 2016

Got feedback in the forum, they are happy ;)

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Enhancement Performance Related to improvements on memory, less CPU or disk usage, battery savings, etc.
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