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De-magic-numbify some Z layer settings and BattleAnim-Picture-Render Order #1062
I hope I got all Z layer usages and didn't break something :/
I didn't touch the Map Z layer stuff because I don't want to break the event order rendering... (but is in theory possible to figure out now because is all in PriorityMap)
The order has some limitations. See game_picture.cpp comments.