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Removed useless delay thread call in renderer thd. #1158

merged 1 commit into from May 7, 2017


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Rinnegatamante commented May 4, 2017

Such call is completely useless since rescheduling is already performed with sceKernelWaitSema calls and produces unnecessary slowdowns in the renderer thread.


No way to test this.
Possibility of race conditions should be ok, because of the semaphores.
Not a big fan of tight loops, but the kernel should do proper delaying.


Ghabry approved these changes May 7, 2017

@carstene1ns carstene1ns merged commit 5ec6974 into EasyRPG:master May 7, 2017

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@carstene1ns carstene1ns added this to the 0.5.2 milestone May 7, 2017

@carstene1ns carstene1ns added the PSVita label May 7, 2017

Ghabry pushed a commit to libretro/easyrpg-libretro that referenced this pull request May 22, 2018

Merge pull request #1158 from Rinnegatamante/patch-1
Removed useless delay thread call in renderer thd.
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