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Works across all engines - EraseEvent is handled in a special way to prevent regressions.
I decided to make these commits independend of my RPG2k3 1.12 PR because this makes the reviewing easier and doesn't depend on any new liblcf chunks.
Simplify Event Setup code
Forward the callers event ID to common event calls. A special handlin…
…g for EraseEvent which prevents erasing from CommonEvents when the engine is not RPG2k3E prevents bugs.