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Fix Frozen triggers #1331

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merged 3 commits into from Feb 14, 2018

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Ghabry commented Feb 11, 2018

@@ -146,6 +146,7 @@ void Game_Picture::Show(const ShowParams& params) {
data.flags.affected_by_flash = (params.flags & 32) == 32;
data.flags.affected_by_shake = (params.flags & 64) == 64;
last_spritesheet_frame = 0;
sheet_bitmap.reset();

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@carstene1ns

carstene1ns Feb 11, 2018

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good find!

Rework the background drawing code, the scene handles the type of bac…
…kground now. This allows disabling of the out of bounds tiles drawing code whose purpose was to prevent visual glitches when the screen is shaking. This fixes a black screen issue in Frozen Trigger.

@Ghabry Ghabry changed the title from [WIP] Fix Frozen triggers to Fix Frozen triggers Feb 11, 2018

@Ghabry Ghabry added this to the 0.5.4 milestone Feb 12, 2018

@carstene1ns carstene1ns added the Bitmaps label Feb 14, 2018

@carstene1ns carstene1ns merged commit c0e8e42 into EasyRPG:master Feb 14, 2018

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@Ghabry Ghabry deleted the Ghabry:frozen-triggers branch Feb 14, 2018

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