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Initial Enemy appearance message: Only visible enemies. #1370
This PR intends for, in the initial messages about enemy appearances, not including the ones that are hidden just like RM2000. For this:
I tested with GetBattlers and while I have to create a protected variable for the Visible Enemies for the functions to refer to (or else each time GetBattlers is invoked it will be a different address, which would result in an error when trying to make an equivalence with their iterators), this way it's only one extra variable in scene_battle2k instead of adding anything redundant in Game_Enemyparty, and it works the same. Thanks for the suggestion.