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Add citrod based 3dsui #1422
Open question is if we want to do the top screen stuff with pure c3d instead (the only thing c2d is doing for us here is centering the image and abstract away some texture stuff).
Also, maybe is not a good idea to ship the whole midi patchset with every 3dsx. Needs some hardware test, but i think shipping a minimal soundfont (GMGSx.sf2 - info, download) and fluidlite might be better for 3DS.
Good point. Do you have any working sample code for rendering the texture with citro3d?
I fully agree that this huge patch file is terrible and a smaller file would help almost every port. Also bonus points for "It sounded like standard Microsoft GM.dls from Roland". But we need upstream fluidlite support first ;).