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Obey Map and Database save_count when loading games #1441
I tested this by creating a new project in Steam RM2k.
A map event with this code:
Another map event which walks around randomly.
And a parallel common event with this code:
This also correctly writes the database_save_count to the LSD file. Before it looks like it was never written to save games.
Added support for Map Chunk 0x5A.
I tested this with the following scenarios:
Now this depends on: EasyRPG/liblcf#263