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Increment SaveInventory::steps and fix state damage algo #1472
This counter ticks in RPG_RT and is stored in the save data, but outside of that it appears completely unused.
@CherryDT Is there anything we should be doing in the interpreter that depends on this?
I see it now.
It has the benefit of making the start of the effect more random and the effect steps persist after a save game.
Right now in