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Battle 2k3: Visual fixes for CogDis #1605
This needs more testing to determine the correct logic but it seems that the condition for choosing between background and terrain is the terrain ID, not a non-empty background.
CogDis animates the background in a fancy way: the front image is only black + transparent and the background is a moving (downwards) mask image which defines the color. And via that trick they get 3 frames of animated stars on the background.
the lack of
The rest fixes issues between Traditional vs Alternative style (still not fully matching but gets closer).
We need to verify the first commit doesn't break battle background for:
Other than that, LGTM