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Fix Weapons invoking skills when only 1 of weapon and it's equipped #1797

merged 3 commits into from Jun 7, 2019


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commented Jun 6, 2019

Also includes a cleanup of item skill logic in scene_battle

Fix: #1722

@fmatthew5876 fmatthew5876 force-pushed the fmatthew5876:skill_item branch 2 times, most recently from a77687c to 4bd63ae Jun 6, 2019

@fmatthew5876 fmatthew5876 referenced this pull request Jun 6, 2019

@fdelapena fdelapena added the Battle label Jun 6, 2019

src/scene_battle.cpp Outdated Show resolved Hide resolved

@Ghabry Ghabry added this to the 0.6.1 milestone Jun 6, 2019

fmatthew5876 added some commits Jun 6, 2019

Cleanup Scene_Battle item skill logic
Remove skill_item member and use the item/skill
windows directly.
Battle: SkillItem use - check inventory + equipped
If an actor uses an equipment which invokes a skill and the only
one we have is equipped to the actor, this check would fail and
cause the skill to do nothing.

Fix: #1722
Add Game_Actor::GetEquippedItemCount()
Split out behavior of GetItemCount() into 2 named functions

@fmatthew5876 fmatthew5876 force-pushed the fmatthew5876:skill_item branch from 4bd63ae to 4ac5c90 Jun 6, 2019


Ghabry approved these changes Jun 7, 2019

@Ghabry Ghabry merged commit c57aaac into EasyRPG:master Jun 7, 2019

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