Fixes for NovemberJoy's remaining battle issues #2481
Merged
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This PR fixes the death animation loop by playing death animations only once (RPG_RT does this as well) and normal enemy attacks do not longer wait for the battle animation (you will see the animation and the damage number at the same time like in RPG_RT). This affects RPG Maker 2003 battles.
Fixes: #1681
Fixes: #2335