Maniacs Patch - Call System Functions#3250
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Ghabry merged 3 commits intoSep 2, 2024
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In Maniacs, CommandOpenSaveMenu is renamed to "Call System Function". I implemented what is closer to our code. Also expanded the code to cover our custom submenus (Cases 8 to 12). Update game_interpreter_map.cpp
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| // Parse common parameters | ||
| const int fullscreen_mode = com.parameters[1]; // Broken in Maniac. | ||
| const int pause_while_debugging = com.parameters[1]; // unused in our ingame debug screen. |
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Maniacs reuses parameter[1] in different cases, I just gave names to the parameters to be easier to read and understand.
| return true; | ||
| case 7: // Reset game | ||
| return CommandReturnToTitleScreen(com); | ||
| case 8: // EASYRPG Inventory menu |
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Is it intentional that an enabled direct menu patch can redirect these menu calls? (the dmpatch redirection is in RequestMainMenuScene)
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I will move the EasyRPG extension stuff to a higher ID like 200 onwards to prevent conflicts with upcoming MP version. Otherwise this is fine imo. |
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…-System-Functions Maniacs Patch - Call System Functions
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In Maniacs, CommandOpenSaveMenu is renamed to "Call System Function". I implemented what is closer to our code.
Also expanded the code to cover our custom submenus (Cases 8 to 12).