Implemented Maniacs Command 3011: ChangeBattleCommandEx#3290
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Ghabry merged 3 commits intoEasyRPG:masterfrom Nov 8, 2024
Merged
Implemented Maniacs Command 3011: ChangeBattleCommandEx#3290Ghabry merged 3 commits intoEasyRPG:masterfrom
Ghabry merged 3 commits intoEasyRPG:masterfrom
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…selected (just like Maniacs). Also fixed a case where the options for auto battle were not shown despite having other options available to use by the player: Win/Lose
Ghabry
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Nov 7, 2024
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Thanks for the contribution. The logic of the code itself is fine. I just have style/idiom nits. You could not know them as is your first contribution.
…c/readability improvements based on Ghabry's feedback.
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Jenkins: test this please @MakoInfused I'll send you an invite for the "Player Team". When you accept it then the PR builders will run automatically... |
Ghabry
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The one build failure is just a timeout so LGTM 👍
ghost
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Nov 7, 2024
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Jenkins: retest this please |
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Using the maniacs patch ChangeBaltteCommandEx with something like this:

Will now give you the expected behavior in EasyRPG:

And for the actors themselves (in my example the row command is turned off):

Developers can mix and match these features and all commands are supported. Including the "Win" and "Lose" commands.