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Implemented Maniacs Command 3011: ChangeBattleCommandEx#3290

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Ghabry merged 3 commits intoEasyRPG:masterfrom
MakoInfused:ManiacChangeBattleCommandEx
Nov 8, 2024
Merged

Implemented Maniacs Command 3011: ChangeBattleCommandEx#3290
Ghabry merged 3 commits intoEasyRPG:masterfrom
MakoInfused:ManiacChangeBattleCommandEx

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@MakoInfused
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Using the maniacs patch ChangeBaltteCommandEx with something like this:
image

Will now give you the expected behavior in EasyRPG:
image

And for the actors themselves (in my example the row command is turned off):
image

Developers can mix and match these features and all commands are supported. Including the "Win" and "Lose" commands.

…selected (just like Maniacs).

Also fixed a case where the options for auto battle were not shown despite having other options available to use by the player: Win/Lose
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@Ghabry Ghabry left a comment

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Thanks for the contribution. The logic of the code itself is fine. I just have style/idiom nits. You could not know them as is your first contribution.

Comment thread src/game_interpreter_battle.cpp Outdated
Comment thread src/game_interpreter_battle.cpp Outdated
Comment thread src/game_interpreter_battle.cpp Outdated
Comment thread src/scene_battle_rpg2k3.cpp Outdated
…c/readability improvements based on Ghabry's feedback.
@MakoInfused MakoInfused requested a review from Ghabry November 7, 2024 12:35
@Ghabry Ghabry added this to the 0.8.1 milestone Nov 7, 2024
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Ghabry commented Nov 7, 2024

Jenkins: test this please

@MakoInfused I'll send you an invite for the "Player Team". When you accept it then the PR builders will run automatically...

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The one build failure is just a timeout so LGTM 👍

@MakoInfused
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Jenkins: retest this please

@Ghabry Ghabry merged commit edc1377 into EasyRPG:master Nov 8, 2024
@MakoInfused MakoInfused deleted the ManiacChangeBattleCommandEx branch December 13, 2025 20:27
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2 participants