Implement multi-use items. #420

merged 1 commit into from Feb 20, 2015


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scurest commented Feb 18, 2015

When using an item, only one "use" should be used up now.

A quick test in RM2K showed

  • the number of uses resets when an item is removed
  • the number of uses stays the same when an item is added, even if the player already had x99 of the item

Also, for the same reason as #399, using a special item in battle consumes a number of uses equal to the number of targets, currently.

@scurest scurest Implement multi-use items.
Ghabry commented Feb 18, 2015

Jenkins: ok to test


Thanks @scurest! In order to get automatic Jenkins pull requests building for automated tests in multiple platforms, please accept the "Player team" invitation from GitHub to get your user whitelisted in the Jenkins Continuous Integration service. This will prevent the need of the "okay to test" comment for every opened pull request.

@Ghabry Ghabry merged commit cd454eb into EasyRPG:master Feb 20, 2015

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@scurest scurest deleted the scurest:itemuses branch Feb 21, 2015
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