Remake jump, add looping maps and other changes #455

merged 14 commits into from Apr 26, 2015


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Zegeri commented Apr 25, 2015
  • Jumps will now go through the same arc at the same speed they do in rpg maker
  • If a failed move triggers a collision event, the stop_count is reset. This makes easier some collision-based combat games.

Not ready for merge yet.

@Ghabry Ghabry referenced this pull request Apr 25, 2015

Looping maps #450

1 of 3 tasks complete
Zegeri commented Apr 25, 2015

Do not merge yet: I'm fixing the paronama stuff.

Zegeri added some commits Apr 25, 2015
@Zegeri Zegeri Remake the parallax panorama positioning 491201b
@Zegeri Zegeri Use "<<=" instead of "*= pow(2.0,"
@Ghabry Ghabry merged commit 916a92d into EasyRPG:master Apr 26, 2015

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