Fix tilemap drawing and airship ascending/descending animation #546

merged 2 commits into from Aug 27, 2015


None yet

3 participants

Zegeri commented Aug 27, 2015
Zegeri added some commits Aug 27, 2015
@Zegeri Zegeri Assign new z-values to tilemap and game characters
Optimize the tilemap drawing by replacing TilemapTiles with
TilemapSubLayers, reducing the amount of drawable items.
@Zegeri Zegeri Use correct airship sprite direction, pattern and layer 5ea8cbc
Ghabry commented Aug 27, 2015

Works for me. No graphical issues anymore when walking under trees.


👍 everything tested so far works like a charm!

@Ghabry Ghabry merged commit 08f47f0 into EasyRPG:master Aug 27, 2015

1 check passed

default Build finished. No test results found.
@Zegeri Zegeri deleted the Zegeri:draw branch Oct 3, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment