Fix Skill/Item usability and "end battle" #739

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merged 13 commits into from Jan 31, 2016

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Ghabry commented Jan 24, 2016

Should handle all corner cases now.

Fixing bugs in the algorithms of used items/skills is not scope of this PR but I fixed some UseItem/UseSkill bugs.

Ghabry added some commits Jan 23, 2016
@Ghabry Ghabry Battle: Fix using of items that have skills 3ef0379
@Ghabry Ghabry Fix state healing for items and skills outside of battle. Improve usa…
…bility check.
782a134
@Ghabry Ghabry Allow using of equipment items if they use skills 3c8ba36
@Ghabry Ghabry Change GetEquipment to return Item instead of int 59c9c2a
@Ghabry Ghabry Add skill attribute to "Is skill usable" test. Fixes #679 (together w…
…ith the previous commit)
9f3d846
@Ghabry Ghabry Battle: Fix "End battle" command. Fix #741
9dd973a
@Ghabry Ghabry Fix a bug introduced in 63d03e0 which breaks UiD. fec790d
@Ghabry Ghabry Handle all item/skill usable corner cases correctly 0d668a5
@Ghabry Ghabry Fix using of (skill) items and skills outside of battle c1b6121
@Ghabry Ghabry Trim logfile to 100 kbyte when closing
0abfbd3
@Ghabry Ghabry Skill items obviously don't need the use_skill flag ec88e2d
@Ghabry Ghabry Only use Item/Skill in menu when it makes sense (e.g. Hp/Sp not full) 5e9bda7
@Ghabry Ghabry Fix wrong HP/SP offset in Window_Actortarget (Fix #715)
9c44963
@fdelapena fdelapena merged commit ec486d8 into EasyRPG:master Jan 31, 2016

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@Ghabry Ghabry changed the title from Fix Skill/Item usability to Fix Skill/Item usability and "end battle" Jan 31, 2016
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