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Fix remaining non-battle issues for 0.4.1 #785

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merged 19 commits into from Feb 28, 2016

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Ghabry commented Feb 28, 2016

Only the battle issues remain, will do them in another branch.
#479, #670, #783, #689

RPG_RT can load EasyRPG savegames now!. Though old EasyRPG savegames are broken now (when the actor had a state he will get dead state now :(). Can't work around this. Just hope that not all actors have a state, otherwise Game over ^^'

Needs liblcf#170

Also fixes annoyances like:

  • Crashes when you load a save game where the amount of actors in db changed
  • Crash when battle anim has bad Event id target
  • Correctly saving of the Event id :). Size fields are correctly set
  • "Invoked by Action key" was not passed correctly everywhere
  • Bugs with the message overlay (Wrong Timing)

Game Ara Fell:

  • Optimized Event refresh (only switch updates refresh common Events now). This fixes the slow title screen in Ara Fell
  • Empty Terrain data is handled, fixes a title crash in Ara Fell (the rest of the game runs better then the title ;))

Ghabry added some commits Feb 20, 2016

Handle states array as RPG_RT does. This breaks old savegames: When a…
…n actor has states he will die instead. (Fix #670)
Reset kill_flag in Terminate Message to ensure that this flag is alwa…
…ys reset after the message ends (e.g. when showing a Choice). Fixes #783
Message Overlay Console incorrectly removed messages (first was remov…
…ed before 2.5 seconds). Also fix rendering the console twice each 150 frames.

fdelapena added a commit that referenced this pull request Feb 28, 2016

Merge pull request #785 from Ghabry/development
Fix remaining non-battle issues for 0.4.1

@fdelapena fdelapena merged commit 5a5a89c into EasyRPG:master Feb 28, 2016

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