Fix remaining non-battle issues for 0.4.1 #785

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merged 19 commits into from Feb 28, 2016

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@Ghabry
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Ghabry commented Feb 28, 2016

Only the battle issues remain, will do them in another branch.
#479, #670, #783, #689

RPG_RT can load EasyRPG savegames now!. Though old EasyRPG savegames are broken now (when the actor had a state he will get dead state now :(). Can't work around this. Just hope that not all actors have a state, otherwise Game over ^^'

Needs liblcf#170

Also fixes annoyances like:

  • Crashes when you load a save game where the amount of actors in db changed
  • Crash when battle anim has bad Event id target
  • Correctly saving of the Event id :). Size fields are correctly set
  • "Invoked by Action key" was not passed correctly everywhere
  • Bugs with the message overlay (Wrong Timing)

Game Ara Fell:

  • Optimized Event refresh (only switch updates refresh common Events now). This fixes the slow title screen in Ara Fell
  • Empty Terrain data is handled, fixes a title crash in Ara Fell (the rest of the game runs better then the title ;))
Ghabry added some commits Feb 20, 2016
@Ghabry Ghabry Prevent Actor data pointing to junk when database size changed compar…
…ed to savegame
0334456
@Ghabry Ghabry Check for invalid event ids for BattleAnimation 618fade
@Ghabry Ghabry Save event_id 77a46d2
@Ghabry Ghabry Optimize event update: Only update common events when switches are ch…
…anged.
bf1ce85
@Ghabry Ghabry Support empty terrain_data (RPG_RT optimization) b469fe9
@Ghabry Ghabry Some interpreter setup calls passed arguments incorrectly 3292c5b
@Ghabry Ghabry Move Game_Switches and Game_Variables implementation to cpp files 6a0b3c1
@Ghabry Ghabry Switches/Variables: Change method names to fit naming convention 2f8783d
@Ghabry Ghabry Set size fields correctly, improves save game compatibility 3e4a9f6
@Ghabry Ghabry Handle states array as RPG_RT does. This breaks old savegames: When a…
…n actor has states he will die instead. (Fix #670)
24b04e8
@Ghabry Ghabry OpenSaveMenu skipped the next command e468ff3
@Ghabry Ghabry Implement message tile and stretch. Thx to carstene1ns. Fixes #479 2546191
@Ghabry Ghabry Fix compile warnings 8a00762
@Ghabry Ghabry Reset kill_flag in Terminate Message to ensure that this flag is alwa…
…ys reset after the message ends (e.g. when showing a Choice). Fixes #783
faeee38
@Ghabry Ghabry Prevent calling of invalid event pages. Fix #689. 34a2439
@Ghabry Ghabry Message Overlay Console incorrectly removed messages (first was remov…
…ed before 2.5 seconds). Also fix rendering the console twice each 150 frames.
d694a66
@Ghabry Ghabry OpenVideoOptions: Warn that the command is not supported (because it …
…makes no sense for us)
cfcc3eb
@Ghabry Ghabry Don't access invalid pictures after save loading a844455
@Ghabry Ghabry Switch/Var: Add missing includes
123ede3
@fdelapena fdelapena merged commit 5a5a89c into EasyRPG:master Feb 28, 2016

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