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Class handling #921
Classes are handled silly in RPG Maker 2003. The class settings don't matter at all on startup (it only shows the class name in the status scene), everything else is only applied when "Change Class" event is used...
The naming in liblcf is really inconsistent what do you think about adjusting this?
mighty_guard <-> super_guard
The problem here is that liblcf has two different names for the same things depending on if you look in RPG::Actor, RPG::Class or RPG::SaveActor.
two_weapon is obviously better then two_swords_style, bad translation.
And two handed doesn't fit because it's not a single weapon for 2 hands but 2 weapons for 2 hands and no shield :D