Fix two bugs in Ib #946

merged 2 commits into from Jul 24, 2016


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Zegeri commented Jul 24, 2016 edited
  • Fixes the moving statue of the Yellow Space randomly disappearing
  • Fixes hang after Garry heads up the stairs after the the Disturbing Doll room (thanks to android user Ren)
Zegeri added some commits Jul 21, 2016
@Zegeri Zegeri Fix sprite direction change while on a 'self' move route 3ee94fb
@Zegeri Zegeri Do not include inactive events in Game_Map::IsAnyEventStarting()
carstene1ns commented Jul 24, 2016 edited

3ee94fb looks like it could potentially fix some other sprite issues. The Velsarbor opening glitches are still present, though.
About the Disturbing Doll room, I think you do not mean the one with the "Red Eyes" rabbit painting, because there are no stairs for Garry afterwards. Only Ib and Mary have the one with the red paint ball (map id 57), which does not lock up. Can I have a map id to playtest this?


Okay, already found it (after reading the bug report mail). It is actually the second room with the dolls, where you need to find the key inside the dolls before the time runs out (forgot about this^^').
Yes, this PR fixes the hang while faded out when switching to Ib afterwards, so ๐Ÿ‘ from me.

Ghabry commented Jul 24, 2016 edited

Look good to me ๐Ÿ‘

@fdelapena fdelapena merged commit bc088ef into EasyRPG:master Jul 24, 2016

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@fdelapena fdelapena added this to the 0.5.0 milestone Jul 24, 2016

Also fixes a hang in Doraemon Nobita's Resident Evil after the first playable teleport recently reported too. ๐Ÿ‘.

@Zegeri Zegeri deleted the Zegeri:ib-hotfix branch Aug 4, 2016
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