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Reading and writing ldb files should be bit perfect #234
I'm trying to achieve a bit perfect copy when reading and writing an ldb database. The reason is that I'm using C++ code with liblcf to auto generate stuff in my RPG_RT database. I started going down this path but I found that sometimes liblcf will randomly corrupt the database and then RPG_RT.exe won't load it anymore.
I have a test driver which simply reads the DB and then writes it back out again using liblcf. With this test there are many differences in the resulting file.
I will start submitting PR's to fix these issues as I discover them.