New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Identify System 0x61 and 0x62 #252

Merged
merged 1 commit into from Oct 11, 2018

Conversation

Projects
None yet
3 participants
@fmatthew5876
Contributor

fmatthew5876 commented Oct 4, 2018

System 0x61 can be used by Player for compatible rm2k3 equipment usage.

Resolves #248

Depends on #240

@fmatthew5876

This comment has been minimized.

Contributor

fmatthew5876 commented Oct 5, 2018

I studied the behavior of 0x62 a bit.

When you double click on a terrain in Troops, 0x62 changes to that terrain id. 0x54 changes to the battle background. If you select a battle background in Troop page, it changes 0x54 to that and 0x62 goes to 0 and doesn't get written out if you save.

I can't tell what other effect it has on the UI or battle test if any. You can select terrain from the battle test menu already, so I don't know what this feature is supposed to offer.

@fdelapena fdelapena added this to the 0.5.4 milestone Oct 6, 2018

Identify System 0x61 and 0x62
System 0x61 can be used by Player for compatible rm2k3 equipment usage.

@carstene1ns carstene1ns merged commit 37766f5 into EasyRPG:master Oct 11, 2018

5 checks passed

GCW0 Build finished.
Details
GNU/Linux Build finished.
Details
OSX Build finished.
Details
Windows Build finished.
Details
web Build finished.
Details

@fmatthew5876 fmatthew5876 deleted the fmatthew5876:system6162 branch Oct 11, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment