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Change default CE to have the "call" trigger type#484

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Ghabry merged 1 commit into
EasyRPG:masterfrom
lumiscosity:improve_defaults
Oct 9, 2024
Merged

Change default CE to have the "call" trigger type#484
Ghabry merged 1 commit into
EasyRPG:masterfrom
lumiscosity:improve_defaults

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@lumiscosity

@lumiscosity lumiscosity commented Sep 27, 2024

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Fixes CEs initializing with an invalid trigger type value of 0 by properly replacing it with 5 ("call" type).

@ghost ghost requested a review from Ghabry October 9, 2024 19:05

@Ghabry Ghabry left a comment

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right, this also matches with the value in the enum.

Went unnoticed, because:

  • Player code only checks for autorun and parallel
  • Default values are not written into the lcf files, so the wrong value never appears inside the files (so not even testing in RPG_RT.exe could catch this)

@Ghabry Ghabry added this to the 0.8.1 milestone Oct 9, 2024
@Ghabry Ghabry merged commit c06f313 into EasyRPG:master Oct 9, 2024
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3 participants